![]() ![]() Fields has been the QB6 over the last month, and his schedule is about to get a lot more favorable. He’s on pace to run for more than 900 yards while finishing with the second-most rush attempts by a QB in NFL history. Health is always a major concern, but Mostert should start scoring more touchdowns given his red-zone work and having a quarterback leading the league in YPA.įields has officially turned the corner and is starting to figure it out he’s gotten 7.9 YPA while averaging 65.8 rush yards over the last five games, with four coming on the road. Newcomer Jeff Wilson is unlikely to steal too many snaps right away, and Mostert is getting 5.1 YPC on the road. The Bears rank 28th in run defense DVOA and have the highest run rate against them this season. The Bears admittedly have played far better defense at home this season, but Chicago recently traded Roquan Smith and Robert Quinn. Miami Dolphins Chicago Bears Start: Raheem Mostert, Justin Fields He can be started this week, though, in a fast-paced matchup at home against a middling Chargers defense still missing Joey Bosa. If you want tower defense on PC check out Puppies vs Undead on steam.Mariota is getting 8.0 YPA while averaging 35.0 rushing yards this season, although a high Falcons run rate and lack of volume hurts his fantasy upside. ![]() That’s probably the most annoying part of the game is just not being able to see your towers and not remembering that they’re even there.Ĭontinued in Defense Zone 3 Ultra HD Part 3 That doesn’t really help when you can’t really tell where everything really is. At times you will be not be able to see your towers, something else in the scene will be covering it- like trees or something like that. You can use the pause button, which is great but then you have paused action and it’s not really very good for tower defense experience. When things really get heavy when enemies are really coming out hard, this type of approach to placing towers can really get in the way of placing your towers and defending your base and the can waste vital time. The size of the tower has to match the size of the square on the grid. Granted, when you do start to drag you can kind of see where it will allow you to place turrets, but it’s still not necessarily that clear. In Defence Zone 3 Ultra HD you just have to drag your tower around and then find a place to put it. There are no indicators that make it apparent of where to place your towers. There are no obvious nodes or tiles to put towers and in this game. Placing towers can also be a real headache. Being that the game is actually so simple, it shouldn’t be so hard to just figure out how to use those eight towers. There are only eight towers.Īnd they will only ever be eight towers so it’ll eventually be easy to get a sense of how to use them all, but there’s a learning curve that doesn’t really need to be there. You just have to just put things different places and just hope it all works out. ![]() If you hover over the different towers nothing like that even really happens. I love jumping in with both feet immediately but this game doesn’t really let you know how to play it at all. Something preliminary before you actually start playing. But this game could stand with some kind of background or backdrop or something. Most games I do not want anything- any kind of tedious nonsense- before I start actually playing the game. I think that tutorials in td games stupid and they are a waste of time. ![]()
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